Into The Abyss

dnd 5eDM: Sam Morgan

Synopsis: The Isle of Dread is the first D&D wilderness adventure published by TSR Hobbies back in 1980, and was designed as an instructional module to help novice Dungeon Masters design their own wilderness adventures.

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The Fallen Gods

savage worlds DM: Dan Hester

Synopsis: Savage Worlds is an award-winning, universal, generic role-playing game and miniatures wargame, written by Shane Lacy Hensley, and published Pinnacle Entertainment Group.

The game has simple character creation and emphasises speed of play and reduced preparation time over realism or detail.  

Campaigns, feature a main storyline, presented as a series of "Plot Points" and additional side-quests (or "Savage Tales") expand the scope of the campaign.  This format allow a group of characters to explore the game universe while playing through (or disregarding) the main storyline in a manner similar to that of role-playing video games.

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The Lands of Dual

CnCDM: Tony Brotherton

Synopsis: A Fantasy game set in Tony's own campaign world using the Castles & Crusades (SIEGE) System, which harks back to the original editions of D&D.  Fast combat without burdensome rules, it's an easy system to learn and a great introduction to roleplaying games.



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The Terror in the Mists

victorianaDM: Paul Crouch

Synopsis: Victoriana is a game of roleplay in a fantasy alternative Victorian era.

Victoriana was published by Heresy Games in 2003. A second edition was published by Cubicle 7 in 2009. A third edition was published in 2013, again by Cubicle 7. This edition was designed to compatible with the previous version of the game.



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Anyone for Tennis?

CoC-By-Gaslight DM: Andy Wright


In Call of Cthulhu the players take the roles of ordinary people drawn into the realm of the mysterious: detectives, criminals, scholars, artists, war veterans, etc.

Often, scenarios begin innocently enough, until more and more of the workings behind the scenes are revealed. As the characters learn more of the true horrors of the world and the irrelevance of humanity, their sanity (represented by "Sanity Points", abbreviated SAN) inevitably withers away. The game includes a mechanism for determining how damaged a character's sanity is at any given point; encountering the horrific beings usually triggers a loss of SAN points. To gain the tools they need to defeat the horrors – mystic knowledge and magic – the characters may end up losing some of their sanity, though other means such as pure firepower or simply outsmarting one's opponents also exist.

Call of Cthulhu has a reputation as a game in which it is quite common for a player character to die in gruesome circumstances or end up in a mental institution. Eventual triumph of the players is not assumed.

Cthulhu By Gaslight is set in the 1890s and submerges the players in the Victorian Horror genre.

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Ashes of Middenheim

WHFRPDM: Andy Wright

Synopsis: Warhammer Fantasy Roleplay shares the same Germanic, doom-laden background as the Warhammer Fantasy Battle (WFB) wargame from which it originates. Since it is a game devoted to individual characters rather than to entire armies, WFRP depicts the setting in much closer detail than its wargame counterpart. This change of focus also transforms WFRP into a more grim and perilous game than WFB.

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Avengers X - Season 2

marvel-SAGADM: Sam

Synopsis: We rejoin our heroes after the explosive (literally) season 1 finale. The Avengers X team find themselves having to deal with the aftermath of several devastating events.  A city destroyed by a nuclear blast, an Avenger rescued from brainwashing and the death of a team mate who was unaware she was a shape shifting alien spy... This is the outcome of half the teams actions so what hope is there for the rest of them.  Will the Avengers X be able to gather the Infinity Gems in time to stop Onslaught from decimating the universe?  If history has taught us anything about the Avengers roster it's that it is always changing and there is always hope.


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D&D Basic

DnD-Basic-IsleofdreadDM: Andy Wright

Synopsis: The Isle of Dread is the first D&D wilderness adventure published by TSR Hobbies back in 1980, and was designed as an instructional module to help novice Dungeon Masters design their own wilderness adventures.

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Don't Rest Your Head

dont rest your headDM: Mark Hamilton

Synopsis: Don’t Rest Your Head is a sleek, dangerous little game, where your players are all insomniac protagonists with superpowers, fighting — and using — exhaustion and madness to stay alive, and awake for just one more night, in a reality gone way wrong called the Mad City.


horizonDM: Simon Hibbs

Synopsis: Adventures in the ruins of a titanic starship. 

Two generations ago your civilization expended the bulk of it's resources building a gigantic 80km long starship to escape your home galaxy.  It was a desperate effort to escape certain destruction.  Three sentient organic computers were built to aid in it's design and operation, the SENTINELs, but a generation ago one or more of them revolted.  The ensuing war ravaged the ship and millions of crew died.

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